Next time I get on Banjo, I'll send you the stuff, plus the 737.
Newb was the first one to show me a chaos engine, and I shrunk it down to fit in the plane. From my expierence, the attraction between two tow bars is the most powerful force in the game. When two get close, they form the well known "pink beam" and come together, unless both are on the same "part" or "body" of the vehicle. The attraction range is about 2-3 units long, with a single unit being the length of a single cube. However, if two tow bars are brought close enough to attract but are not allowed to fully connect, then the vehicle goes bersurk, continuing until the forces cause the vehicle to blow itself apart. A chaos engine is any contraption that causes the above. In a sense, it breaks the game's physics engine, and often causes lag. The effects are worse if the vehicle isn't movine when the engine is activated, or if one slows down after activation. There are practically infinite forms a chaos engine can take, and thus can fit within any hollow vehicle. The one in the plane looks like this: with "@" representing a tow bar, "-" representing the beam, "T" representing a t-panel:
@---@T@---@
There are two of these on top of each other. The middle piece is connected to the body via a detacher, so it isn't activated until the middle piece is released. This causes a tug-o-war of the middle piece between the two outer tow bars, creating a chaos engine. If executed mid-flight, then the player loses control of the plane's steering. If it is slowed down, then the effects are disasterous. The way I built it, the chaos engine breaks insted of the entire plane. I use a self-destruct for that purpose.
If anyone else wants the plane or anything else, just ask.

